#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace XFGameFramework.EquipmentSystem
{
    public class CustomEquipmentConfigDataParentGUI : CustomPropertyGUI
    {


        public override void OnPropertyGUI(SerializedProperty serializedProperty)
        {
            EditorGUI.BeginDisabledGroup(true);

            EditorGUILayout.PropertyField(serializedProperty);

            EditorGUI.EndDisabledGroup();
        }


    }

}


#endif